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The fountain

I worked with Unreal Engine 5 scene for a while during the mentorship help by Odín Fernandez, Álvaro Villegas and Daniel Mallada, where I learned about sculpting, tiling, trims sheets, etc. Being able to make it modular was a challenge for me and I’m happy to show you my achievements.


https://www.artstation.com/odin3d
https://www.artstation.com/avg3d
https://www.artstation.com/danimallada

My main references for the statue were Zelda from The Legend of Zelda: Twilight Princess, she is a big inspiration for me just like the video games were.


All the models were done in blender (modeled, retopologized and UVed), sculpted in Zbrush, texture in Substance Painter and the scene was created in Unreal Engine 5. For the water shader, I used the Cartoon Water Shader by Sandvector Studios.


This scene is inspired for the amazing concept “The Fountain” by Anya Jo Elvidge
https://www.artstation.com/anyatheartist
I really love this colors and stylized forms and, for this reason, I want to share them with you, I hope you like it!

Huge thanks to people that helped me with it. It has been a pleasure doing this mentorship.


Follow me on my social media:

Linkedin:
https://www.linkedin.com/in/mariola-trenzano

Twitter: 
https://twitter.com/Mariolilla14

Instagram: 
https://www.instagram.com/mariolilla14_art/